Short reviews of puzzle, card and casual games — with the things the store page leaves out. Big Bass Splash.
Read the review «Big Bass Splash» →
Puzzle · 4.5★
We count how often ads interrupt play and what the paid version actually removes.
A review only goes up after at least a week with the game, not after ten minutes of the tutorial.
Every review says plainly whether the game works on a plane or a train without signal.
How much space it takes and how quickly it drains a phone — both are in the review.
A gentle point-and-click adventure set over one summer in a harbour town.
A short story game about a night shift in a small town. Two evenings long.
A slow gardening game with real waiting. Fine in short visits, tedious in long ones.
Rebuild broken radio circuits. Hard from the start and honest about it.
Stone Lines is exactly what it looks like: draw lines, fill the board, move on. There is no story and no progression beyond the level number.
Twelve months after the reviews, only four survived on our phones.
A week with the game, the purchases bought with our own money, and notes taken as we go.
Where we stop recommending a game, no matter how good it is.
The three lines that tell you more than the screenshots.
«A calm match puzzle with a harbour to rebuild between levels.»
«A minimal line puzzle with a thousand levels and very little else.»
«A gentle point-and-click adventure set over one summer in a harbour town.»
Yes, and we prefer them. A game you pay for once usually treats your attention better than a free one.
Readers suggest most of them by email. The rest come from what we see people playing around us.
No. We buy every game and every in-app purchase we write about, and we do not run sponsored posts.
A number without an explanation tells you nothing. We give a short verdict instead, and say who the game is for.